Monday, March 20, 2017

Modeling Reality with Virtual Worlds

The virtual worlds can be used for entertainment and self-satisfaction. In the reading "I've Been that Club, Not in real life" demonstrates that VLES the website that has lower east manhattan three-dimensional, Internet-based social network fastidiously modeled on a small but influential swath of Manhattan real estate. Through this people can satisfy themselves for the things that they cannot have or achieve in real life and entertain themselves in the virtual worlds by doing things that they cannot do in their real life environment. Also, in the reading "Going to the virtual office in Second Life" talks about the Virtual community Second Life. It is seeking to tap into that market by creating a new tool that allows businesses to have virtual meetings on their own computer networks. The pros are it provides people another world that they can live in and entertain themselves in that particular system. The cons are if a person is addicted in that system and lose the sense of determining what is real and what is not real and might cause serious problems in real life. The virtual worlds foster creativity by creating people's own world which requires creativity, if people are enjoying the virtual world and love to make their own systems or objects creativity comes in to play and therefore it fosters as time goes on. I think the future of virtual worlds will look a lot different from the real world, it would look more like in animations. 

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